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Dorm Placement Testing Rubric

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Dorm Placement Testing Rubric

Post by Not-An-Admin on Mon Dec 23, 2013 1:26 am

Testers are to show this Rubric to every Member before testing them. After Testing is completed, the Tester is to Copy/Paste the Rubric Below onto a Separate Topic in this Forum, and grade the Testee as necessary.
Testers, please copy/paste the code AT THE BOTTOM OF THE TOPIC into a different Topic. Then, fill out the rubric.


The Test will commence in a Best 2/3 Match Format.

Ban List:
Current (January, 2015) Ban list

Current (January, 2015) Tier 1 Meta Decks
These decks include, but are not limited too, Shaddolls, Qliphorts, Burning Abyss, etc. Please speak to your Tester if you are unsure if your deck applies.

Decks that use Alternate Win Conditions
Exodia, Deck Out, or any other deck that's sole purpose is to make you lose by abnormal means. Decks that involve Stall are also included in here. Stall and Control ARE NOT THE SAME THING. Stall is identified by the act of preventing you from doing things. Control allows you to do stuff, but then punishes you for doing so.

Decks that use Card Effects to Reduce/Raise Life Points
Burn, Self Destruct Button, Chain Burn; etc. These decks are generally used to deplete/increase your life points for a greater cause. They normally involve making you lose without dealing a lot of battle Damage, or by ending the duel in a Draw. Cards that involve burn are allowed in decks, but you cannot center your decks around them.

OTK/FTK
Any deck that's sole purpose is to Defeat your opponent in one turn (Going from 8000+ to 0 in one turn), or by defeating them on your first turn. The Ability to OTK/FTK is fine, but having that be your sole purpose isn't allowed.

OCG
Any deck that involves OCG cards, or cards that have not yet been released to the general public to use, cannot be used during the testing exam. If your deck has these cards in it, you are going to be asked to remove them.

Lock Down Decks
Decks that would prevent the Tester from doing anything during the duel are considered Lock-Down decks. These are identified best by cards that prevent actions and forces the opponent to just sit back and do absolutely nothing, as that's all they can do.

Now, for the actual Rubric:


Tester's Deck:
Testee's Deck:

Duel Scores:

  • Duel Results: ?/40
    Note: 15 Points per victory, plus 10 points if the Testee wins 2/2.
  • Ruling Knowledge: ?/25
    Note: An overall analogy of how the Tester believes the Testee understands the rulings of the Game.
  • Card Knowledge: ?/10
    Note: An overall analogy of how well the Tester believes the Testee knew and understood the rulings of the cards being used.
  • Flexibility: ?/5
    Note: An overall analogy of how well the Tester believes the Testee adapted to the circumstances of a duel.
  • Card Usage: ?/25
    Note: An overall analogy of how well the Tester believes the Testee used the cards they were proffered.


Overall Duel Scores: ?/105

Deck Scores:

  • Deck Commonness: ?/30
    Note: This is the Tester's Discretion at how Common a deck the Testee was using. Extremely Common Decks will get a 0.
  • Deck Mechanics: ?/20
    Note: An overall analogy of how well the Tester believes the Testee incorporated other Techs into their deck.
  • Deck Consistency: ?/15
    Note: An overall analogy of how well the Tester believes the Testee's deck flowed and allowed things to be accomplished.
  • Side Deck: ?/5
    Note: An overall analogy of how well the Tester believes the Testee Sided against the Tester. Sided-in cards can be noticed to either not normally fit into the deck, or to shut down the opposing deck.


Overall Deck Scores: ?/70

Special Score Adjustments:


  • Misplays: ?/?
    Note: Minus 5 points for each misplay.
  • Rage Quit: ?/-25
    Note: Subtract 25 points from the Test Scores known before the Rage, and provide a Screenie of it.
  • Leaving Before Match is Complete: ?/-25
    Minus 5 Points, plus an extra loss of 10 points for each game missed. If they have to leave during Siding, this does not apply. If they quit at the beginning of Round 1, subtract 25 points. Provide a Screenie.


Overall Points Deducted:

Dorm Placement Test Score: ?/185

Dorm Placement: ________


0-100: Chaos Goddess Grey
101-145: Enrise Purple
146-185: Norleras Crimson

Code:
[u]Tester's Deck:[/u]
[u]Testee's Deck:[/u]

[u][b]Duel Scores:[/b][/u]
[list]
[*]Duel Results: ?/40
Note: 15 Points per victory, plus 10 points if the Testee wins 2/2.
[*]Ruling Knowledge: ?/25
Note: An overall analogy of how the Tester believes the Testee understands the rulings of the Game.
[*]Card Knowledge: ?/10
Note: An overall analogy of how well the Tester believes the Testee knew and understood the rulings of the cards being used.
[*]Flexibility: ?/5
Note: An overall analogy of how well the Tester believes the Testee adapted to the circumstances of a duel.
[*]Card Usage: ?/25
Note: An overall analogy of how well the Tester believes the Testee used the cards they were proffered.
[/list]

[u][b]Overall Duel Scores:[/b][/u] ?/105

[u][b]Deck Scores:[/b][/u]
[list]
[*]Deck Commonness: ?/30
Note: This is the Tester's Discretion at how Common a deck the Testee was using. Extremely Common Decks will get a 0.
[*]Deck Mechanics: ?/20
Note: An overall analogy of how well the Tester believes the Testee incorporated other Techs into their deck. A good example would be using Redox and Grandsoil in an Earth-Psychic Deck.
[*]Deck Consistency: ?/15
Note: An overall analogy of how well the Tester believes the Testee's deck flowed and allowed things to be accomplished.
[*]Side Deck: ?/5
Note: An overall analogy of how well the Tester believes the Testee Sided against the Tester. Sided-in cards can be noticed to either not normally fit into the deck, or to shut down the opposing deck.
[/list]

[u][b]Overall Deck Scores:[/b][/u] ?/70

[u][b]Special Score Adjustments:[/b][/u]

[list]
[*]Misplays: ?/?
Note: Minus 5 points for each misplay.
[*]Rage Quit: ?/-25
Note: Subtract 25 points from the Test Scores known before the Rage, and provide a Screenie of it.
[*]Leaving Before Match is Complete: ?/-25
Minus 5 Points, plus an extra loss of 10 points for each game missed. If they have to leave during Siding, this does not apply. If they quit at the beginning of Round 1, subtract 25 points. Provide a Screenie.
[/list]

[u][b]Overall Points Deducted:[/b][/u]

[u][b]Dorm Placement Test Score:[/b][/u] ?/185

[u][b]Dorm Placement:[/b][/u] ________
[hr]
0-100: [color=grey]Chaos Goddess[/color]
101-145: [color=purple]Enrise Purple[/color]
146-185: [color=crimson]Norelas Crimson[/color]
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